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UNDERSTANDING DUNGEON RULES
Review posted Dungeon Rules (if any). Know the rules well enough so that you can tell if someone else is not observing them.
Procedures to follow if someone is not following the rules.
1 Tactfully and clearly remind the offender that a given rule is not being followed.
2 Specify the rule in question.
3 Remind the individual to please observe the rule; e.g. cleaning the play station after play, then thank them for their cooperation.
4 If the individual continues with the infraction, a second warning may be given. If in the opinion of the DM, the violator may need to be asked to leave, you must contact one of the Officers of the Board immediately. If the person looks mean and ornery, get assistance!
5 For more serious infractions such as the presence of a weapon, impaired behavior from drugs or alcohol, or the endangering any party attendee, immediately contact an Officer. Firmly and politely escort the person away from the dungeon to the outside. Do not do this alone! When in doubt, check with a colleague or an Officer. Approaching the attendee in a calm way, often can defuse a tense situation.
Food and Beverages. In general, food is consumed in the observers’ area or away from the play area. While attendees of IMAS play parties are expected to provide their own personal food; the aroma of cheeseburgers and fries can be very distracting to other players. If a food or beverage is spilled, those who spilled it must clean it up. We have no maids. Please assist by reminding attendees to police up their sitting area. Attendees are encouraged to bring juice drink or sport drink (Gatorade, etc). It is far more nutritious than carbonated soft drinks and will help restore normal blood sugar and vital electrolytes. Heavy play, along with high temperatures, make the use of nutritious beverages very important.
Observers and Players. Observers are required to stay in the observers’ area, away from players. If observers are talking too loudly, you may ask them to speak more softly.
DUNGEON DIPLOMACY
As a minimum, all events follow the posted dungeon rules, the Code of Conduct, the Safe Space Policy, and agreement by all participants to follow the direction of the Dungeon Master.
1 Play parties offer an educational opportunity by learning through doing and observing. This is also an opportunity for everyone to relax, socialize and have a good time.
2 All play gear and bags are kept clear of walkways.
3 Play is restricted to the play space. All play is to stay out of the observer’s area.
4 Do not step into a scene/demonstration without permission.
5 Fire play, play piercing, waxing, any other “messy” play is to be done with consent of the DM only.
6 Players are expected to inform the DM ahead of time if they are going to engage in a loud, rough, or very intense scene.
7 Don’t interrupt scenes except in an emergency. Don’t interrupt to ask questions or to see “if everything is okay.”
8 Do not assume someone is “available.” Ask people to play, and then negotiate. Be respectful.
9 We are not a sex club – please do not act as if we are.
10 Keep your voice down. Sound carries and can cause distractions, which could lead to injuries.
11 Do not touch or play with toys or people without permission.
12 Give players recovery time and space after a scene. Right after a scene is not the time for a critique.
13 If something looks or feels wrong, let the DM know right away. It is better to be wrong than sorry should something bad happen.
14 Clean up the play area when finished. Equipment should be wiped down with bleach water, sharp items in appropriate containers.
15 Clean up after yourself when watching too. Do not leave cans and trash for others to clean up.
16 Clothing covering breast, genitals, and fetish clothing must be worn outside of the building.
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